

recursively_misremembered is an entry for #GameDev101Jam2, which had a theme of "LUCIDITY." It was made in Godot in about three to four days. I know its tagged as "horror," but its more... weird, not really scary so much. This is version 1.01 (1.0 was never publicly released), which fixes a crash-inducing memory leak on Linux and contains a less ear-piercing scene transition sound. Headphones warning: The default volume can be a bit high. Controls: Walk with arrow keys or WASDPress K to interact...




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