

Made in two days for PegJam 2019. Every time you fire, your laser flip-flops between red and blue. You must hit the red enemies with red lasers and the blue enemies with blue lasers. If you hit an enemy with the wrong colour, it gets bigger and needs to be hit twice. Sorry for the large size Unreal Engine does not make small apps. Mac-only for now.Game design and "enemy" artwork: Mike BergSFX: Nathanael Wsiaki. Nat did awesome work converting my weird mouth noises and descriptions of sound into ...


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