

A jam prototype of a light beam puzzle game where every puzzle takes place in the same level, and old solutions can interfere with new ones. The catch is, you dont know where the next puzzle will be, so its impossible to judge which decisions will come back to haunt you. Live with your mistakes, a moment is final. Made for a 5 day jam where the theme was "reflection" (both literal and figurative).

Tap to see all activity →
No reviews for Reflect (Cotu) yet
Be the first to write one.