

A modest exploration of input scripting and level design playable with either controller or keyboard and mouse. The primary mode of interaction is a projectile system based on a slingshot, which the player must use to navigate a handful of puzzles. Controls: Escape*: Exit Game R*: Reset Level W,A,S,D: Movement Mouse Position: Aiming Left Mouse Button: Fire *These controls cannot be changed and function even when using the Controller

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