

This is a mechanic prototype that shows how you can reverse time on game objects. Controls Move - WASDLook - mouseShoot - Left ClickRewind Time - Right Click I made a rewind component, so all you have to do to make an object be able to rewind is add the component and add the Rewind Tag to the actor. The tag is so that the player can find the actors to activate which the right button is clicked. This is what the Rewind Component looks like This works by saving the transform and velocity of object...

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