

A demo 2D Platformer built in Unity. View Source Code here. This project started from a simple tutorial from GameDev.TV. However, as the project scaled, I wanted to try more and more things such as: Start / GameOver / Win Screens Player MovementCoyote time (allowing a late-jump from a platform - like Celeste) Code-driven sprite animation state machine Non-realistic gravity (player falls faster when returning to ground - this makes the game feel much more responsive and less "floaty") Applied con...




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