

A game made in 560 characters for TweetTweetJam 4. The sound effects are generated from the poke commands at the top. The note pattern is random and can be a little unfair at times. I wanted to try a smarter way to generate the notes, but with 560 characters, theres not much room. Z or C - Top line X or V - Bottom line poke4(0x3200,0x5ba4.380c)poke2(0x3204,0x6911)poke2(0x3240,0x1001) c=0h=0t={}m={}o=0p=0_set_fps(60) ::e::cls()rect(-1,56,128,72)circ(15,56,4)circ(15,72,4)p-=1o-=1m[4]=1m[5]=1 if(rn...


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