

This is a small game I made to get familiar with VR development in Unity. It is the first time I have used the OpenXR toolkit. And a lot of first-time things actually, but Im quite happy with how it turned out. It is a Tetris game where you need to place the blocks on the beat. The better your timing, the more they will glow. A hard drop is performed with a fast downward motion of the right hand. The game was only tested with a Valve Index. It should run with other OpenXR-compatible headsets as ...


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