

This is an interactive simulation with a bit of Wagner and explosions thrown into the mix. The main goal is to showcase going in and out of flock-behavior. On the code side of things, it utilizes a compute-shader for some of the Boid-behavior calculations. This project is part of a wider learning process and is largely based on this awesome tutorial by Sebastian Lague (https://bit.ly/2WLRoCh). I highly recommend you visit his YouTube channel as his work is fantastic and there is tons to learn! A...




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