

A horde mode shooter meets tower defence. With no direct offensive abilities the player must use a combination of traps, psychic abilities, and guile to defend against waves of robotic foes. Made in Unreal Engine 4. Rite of Steel was made as our major project in our first year of study at the Academy of Interactive Entertainment. The Team Annabelle Macfarlane- ArtistElizabeth Hadenfeld - ArtistJames Shipp - ProgrammerSam Evans - ProgrammerBradley Kagan - Designer




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