

It started as a freelance project, but the start up I was making this game for failed to take off. It is a remake of Mekorama. I loved making this game. It was the most challenging project I worked on. I made a level designer for this game. The main purpose of working on this project was demonstrating my programming skills. How I made this:The biggest challenge in the game was level designer and pathfinding. Unitys built in pathfinding was not an option because, it works as baked mesh. and this ...

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