

The year is 1983. You are Roberta Williams -- Imagineer, Dream Weaver, and Renegade Adventure Game Designer. Sierra, the fledgling video game company that you founded with your husband Ken Williams, is in trouble. You need a hit game to stay in business. And not just any hit. You need the biggest hit that the video game world ever saw or else IBM is going to send a bunch of goons to knock you out and tie you up in a basement so deep that not even a helpful mouse that you earlier saved by throwin...

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