

A little thing I was doing in my spare back when I was working on the original SpacEscape. Nothing concrete, just literally trying to imitate as much as I could from Megaman games from the SNES. At one point tho, I couldnt keep with it and just focused in SpacEscape. This one Im pretty sure I wont try again in Godot, theres plenty of Megaman hack/fan games out there, I dont know what innovation could I bring to the table, aside from my interpretation on how the missing link between classic and X...





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