

Rogue Legend 2 is a sorta Harvest Moon meets Zelda meets Recettear meets building meets roguelike. I have a real interest in procedural games and advancing them beyond "interconnected boxes with randomized spawns" that tends to be the common result. Something as polished and varied as a Zelda or Dark Souls dungeon, but made procedurally and endlessly In a normal RPG or D&D theres a full cycle in play: Explorers map the land and discover the dungeon, merchants sell the party gear and supplies, ad...





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