Strategy · 2020 · Released
Flapjackiechan · May 9, 2020 · PC
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This is a university assignment developed during my second year. The goal of the assignment was to create a game of a different genre using the Unity Roguelike tutorial assets. Students had to reuse the assets to produce a game in a genre that was not roguelike, while also developing a feature that was not of the chosen genre. For my assignment, I went with developing a Tower Defence game using the assets, the feature that is not prevalent in the Tower Defence genre that I developed was the ability for the user to gamble the in-game currency. The project I developed has 5 playable levels, all ...
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