

First project developed at the university. A primitive rogue-like in 2D with a simple preset random map. It was made with Unipro-unity and using royalty free and own-made assets. Objective: Harvest 50 skulls souls to achieve your goal. Project developed with Enrique Cortina Escudero. This is a practice not a finish commercial game, therefore expect some issues. A - Move LeftD - Move RightW - Move UpS - Move DownSpace - Special AttackAlt + F4 to exitUp Arrow - Shoot UpwardsDown Arrow - Shoot Down...





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