

At start, I wanted to create something using one of the shaders which I had developed recently - something which could be really clean with a quiet aesthetic - a project between Antichamber and BoxLife. This last convinced me that it was possible to create a solid project really addictive exploiting only a few simple mechanics. So I did RoomOne - a 3d puzzle in which you must collect 7 stars so as to increase your aptitudes, jumping higher and running faster, etc - trying to find a way in order ...



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