

Run and jump through 46 fully levels while exploring 7 hub worlds! My design philosophy for this game is something along the lines of "What if mario 3 were in 3d?" Levels are reasonably short, and each one tries to have a different concept. Sometimes that might be as simple as "this level focuses on moving platforms" while other times it might be extremely gimmick focused like "this level changes from night to day" Levels are very straightforward, and Ive always found that I get burnt out in mar...

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