2021 · Released
yz5698 · September 16, 2021 · Web
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This is a Rube Goldberg Machine created using the built-in physics engine in Unity. No code is used but just basic geometry, rigid bodies, colliders, etc. The goal is to distribute all glowing bodies to their corresponding boxes. With one falling ball, all glowing bodies are in place. I found the cone shape in the Asset Store and discovered a ‘Halo component that can make objects glow. By doing this project, I figure out that Unity still has a lot of components and game objects for me to explore, and it has huge potential for game designing.
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