

Made for Programancers Retrograde Jam 2. About I built this little gem based on Sega Game Gear specs (except the non square pixel display and sound chip) It was a powerful little system. I think given a large enough rom this game could actually have been built for the system in the 90s CPU Zilog Z80 @ 3.5 MHz 64 sprites max 8x8 or 8x16 <---this is what I modeled 8 sprites per scanline 12-bit color (4096 colors) 16 colors for a global background palette 16 colors for a global sprite palette Each ...






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