

I love the classic sliding block puzzle game Rush Hour created by Nob Yoshigarahara. For AI and Games Jam 2022, I decided to try my hand at making a Rush Hour solver. Lots of others already exist, and mine will never be the best, but its a fun intellectual challenge. The deadline for the game jam has come so I am submitting an early draft of the AI that makes only-slightly-better-than-random moves. My current version is more strategic but too buggy for public consumption. I expect to be tinkerin...

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