

The aim of this application is to make people understand how dangerous it is to be distracted while driving. The user is initially immersed in what appears to be a driving simulation inside a vehicle in an urban environment. The experience can be divided into two phases. The first has two main objectives: Contextualize the game world, in order to increase users identification in the pseudo-narrative context.Explain the application mechanics, showing which elements can be interacted with (the ele...





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