

Our game revolves around 10 year old Salem as he explores his home and uncovers the strange secrets of his home, starting with his basement. The story has a focus on trauma and the lens a child has when experiencing and interpreting traumatic experiences. Since this experience is supposed to reflect the feeling of a person looking in our target demographic is young adults and those who can empathize with Salem. Our final product ended up being a vertical slice of what could be a much more expans...



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