

A Pseudo Physics Simulation This engine uses a grid based approach to simulate a pseudo physics sandbox. The game state consists of a 2D grid spanning the entire game window and all entities that are currently within the window. Pseudo Physics Engine The driving force of the simulation is the 2D grid. Each entity updates its own state through the state of the grid, i.e., a falling block will check the immediate space below to determine its next action. That is why I have opted to call this Pseud...

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