Strategy · 2022 · Released
Cara Kruger · September 26, 2022 · PC
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A tower defence game I made to demonstrate my knowledge on vector maths. Vector addition: used to change an objects velocity, for example, making an enemy accelerate or change direction. Vector Subtraction: compare the location of an enemy to the location of a tower, to find out if it is in shooting range. Dot product: used to help us find the angle that a tower will need to turn in order to be facing an enemy. Vector cross product: find out if a tower needs to turn clockwise or anti-clockwise. Developed in Unreal with Blueprints
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