

This game was my first time using fungus within unity, and due to my lack of experience with Fungus, and my still being in the early phases of using unity, it was ultimately rather difficult for me. In turn, I set a lower bar for myself than that of my other projects. I gave the player an option in the beginning, and a simple way to interact with the game, despite it being rather minimal. The story is meant to have a very brief feeling, like that of a side quest in a larger game. In turn, the sc...

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