

The web game Saving Private Liberty attempts to create a speculative piece of propaganda entertainment (Propatainment) in order to expand on a theory: “that the medium is the message” (Marshal McLuhan). Such recognition of this concept affirms a reality wherein interactive media can be used to mold and change already established idealogy. It allows for the recognition that video games can be used as devices capable of newspeak. Saving Private Liberty is a video game set within the printed constr...





Tap to see all activity →
No reviews for Saving Private Liberty yet
Be the first to write one.