

This is a continuation from the previous assignment I had in school, where I had to design and create a short puzzle using activation triggers and levers. It also had to feature an opening cutscene, an animated door and a third-person controller. For the continuation, I also had to add detonation/impact, which I did with a shooting powerup that will allow the 2D character to shoot and destroy certain blocks. Controls are displayed in the bottom left corner in game. PS: Heavily inspired by Super ...

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