

Movement: ▲▼►◄ / WASD Fire: SPACE or Z Use: LEFT SHIT or X Reset: R Known Issues: Occasionally the player will clip through walls I think this is fixed? I changed the Rigidbody2D collision detection on the player to Continuous. Enemies have a proclivity toward moving left Ha. Forget Random.Range() is min-inclusive and max-exclusive for integers. No "win condition" yet :)

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