

Made as the final game of the Udemy Unreal course I have been working through in my spare time. A third person sci-fi shooter using free assets from Unreals cancelled Wraith game. During this module of the course I was able to further cement my C++ coding knowledge, especially within the Unreal engine. This game also taught me a great deal about industry standard practices with regards to animations, blend spaces, collision detection, AI pathing, behaviour trees, ray tracing and state machines. ...


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