

This was one of the first games I made in Unity, besides a collaborative group project. It is a test of techniques to create a turn-based combat game using dice rolls, much like Dungeons and Dragons or Pathfinder. Behind the scenes, the game uses a dice roll mechanic based on the "character sheet" of each character to determine the results and damage. Additionally, the project uses Navmeshes alongside a threat level system in order to create rudimentary tactical behaviour for the AI opponent, gi...



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