

Just a quick prototype I threw together in a week or so to create a fast "tense" feeling city builder with puzzle elements, reusing the dice mechanic from one of my other games. -------------------------------------- Throw dice to create a budget and build to balance the happiness and employment of your sealers. Place factories to make money and parks to create happiness plan carefully as your budget fluctuates and seal angst builds. The sealers dont always take the most straight path, so parks ...




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