

For this years UE4 Winter jam, I decided to explore a few cool concepts using breakable meshes along with physics animations. The theme was "On Thin Ice" and the resulting game ended up being a lot of fun to play, specially when a few of the elements worked together better than expected. I used a few assets from the marketplace, such as the POLYGON Vikings pack for some of the ice and mountain meshes, and I modeled and rigged all characters. The Killer Whale was a lot of fun to model, rig and an...





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