

Hello everyone, My game is the result of a combination of techniques that Ive always wanted to try. The end result is kinda lackluster, but Ive used the jam mostly as a learning experience. First things first, the map is completely generated through PCG using Perlin Noise and the object and NPC placement is also based on that. Secondly, the NPCs have 2 different kinds of Decision Making Layers: 1) The Top Layer uses an agent modelling tool "FAtiMA-Toolkit" to define its Macro Actions: Speak, Pra...

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