

Separated: The Prototype was the first game I have created in Unity using Zbrush and Maya. I would start all large objects in Zbrush with Dynamesh, import them to Maya, style them accordingly, segment the large game props and export them to Unity. All large scale props are made by myself. The smaller props: torches, trees and rocks and terrain mesh were a part of an asset package called PolyWorld. I used this because there just was not time to build all the prefabs I needed by hand. During my ti...

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