

YES - ShaderTool has reached FINAL STATUS! It capsulates a powerful node based system and an easy to use code editor to create shaders of any kind (except compute shader) with full Oculus Rift DK 2 support in addition! ShaderTool provides a flexible and editable node-powered pipeline that allows you to write shaders without also having to have written an engine. Use the integrated code editor to directly write shader code in either HLSL (DirectX) or GLSL (OpenGL).Features Write shaders and view ...






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