

This game was made for Godot Wild Game Jam #46 Created by: Dan TselishMax VerchinskyVladislav Boroday Special thanks: Max Krepchuk Game idea: Navigate trough levels to get to the finishAvoid "shadow" enemyCollect keys to open finish and move to next levelOptionally, you can collect secret collectables. Every level features exactly one. If you manage to collect all of them, you will get an alternative ending scene. Resources used: Godot game engine by Juan Linietsky, Ariel Manzur and contributors...

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