

Currently WIP procedural space trading game. Currently generating 4k uniquely named sectors each with a handful of star systems in them (and inside those sytems up to about a dozen planets will be generated. Some of these planets will have a trading post with a generated market and prices (that need to be ironed out for fairness). All planets should allow you to refuel. If you run out of fuel you should be able to use a distress beacon to hail a tanker (careful for pirates! ... jk theyre not imp...



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