

ABOUT My goal for this project was to learn GameMaker Studio 2 while participating in my first ever Ludum Dare. I wanted to captivate a little moment of in life and based on their theme of "Running out of space" I chose a shit idea. You know how people get lost finding a restroom? This experience gives the player the opportunity to try finding a toilet while avoiding the rush hour commute hoards. I did all the artwork & programming which was heavily inspired by by the creative Keita Takahashi. I...


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