

In a world where the USSR never collapsed, a gulag prisoner is sent to the forbidden city of Prashakov to find the source of a mysterious radio signal in exchange for his and his sons liberty. Signal is the graduation project of my friends and I. We worked a full year on it to produce this 20 minutes playable demo. Producing, Manon BIONNET Game Design, Anais BLINEAU Game Design, Eliot SERRE Programming & Translation Emma DACUNTO Programming, Fantin GERDY Narrative Design & Level Building, Thomas...



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