

This time I decided to just have fun and make the Paradroid / Cryptark RogueLike shooter Ive always wanted to make. Last time I was more trying to be sort of classically RogueLike. This has Permadeath, procedurally generated abandoned space station junkers populated by hostile robots that your probe can "take over" by capturing more of the robots circuitry in a mini-game that happens if you try to interface with one. You start out at the easiest Junker. The goal is to blow up the main reactor (i...

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