

We play as a mute who was put into a "Recovery home" after witnessing her parents murder. Since then the main character has not spoken and has feared of making noise from hiding away from the murderer. This has helped her stay alive during the time of these creatures appearance. Game Designer/Programmer/Project Director - Kenneth Montgomery Music composed by Tim Corpus SFX - ulascanaydin (from simulacrumsoun) Art - Cynthia Williams and Randall Stephens Additional Programming - Logan Richter Proj...

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