

This project was completed as part of a Live Creator Challenge, and it was developed in Unreal, primarily using C++ and expanding on the pre-existing Third Person template. Implementation As the name suggests, this project focuses on the implementation of a simple AI enemy which follows the player when they are in its line of sight. Its behaviour was implemented using behaviour trees: The enemy has a patrol path that it follows until the player is detected, in which case, it follows them. Once t...

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