

If anyone is wondering how to make it, here is the code and the plane is rigidbody based Code: using System.Collections using System.Collections.Generic using UnityEngine using UnityEngine.UIElements using UnityEngine.UI public class FlightScript : MonoBehaviour { [Header("Settings")] public Rigidbody rb float CurrentSpeed = 35f Vector3 RootSpeed float zRootSpeed private void FixedUpdate() { //Rotating RootSpeed.x = Input.GetAxis("Vertical") * 20 * Time.fixedDeltaTime zRootSpeed += Input.GetAxis...

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