

A fairly simple but extremely meta game exploring my own failure to make games. Players click to fill segments of a Maslow-inspired hierarchy of needs in an effort to gather the resources needed to make a game, but activities come with costs, as does the passage of time. -Still tweaking the balance on this so you may find it too easy as it is. Also working to make the ending even more underwhelming. (For reasons Im not clear on, files unzip to be about 1.5GB in size)

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