

Controls are pretty basic. WASD: movement Space: Use tool or deploy tool QE: Switch payload R (5 seconds): Reset map An idea I had, which turned out to be the perfect approach to the Godot 2MB-or-less game jam. This was made with Godot 3.1, on GLES2. In fact, the source is only 104 kB, and I havent even cleaned up my code yet. The secret? This game is, literally, almost asset-free. The graphics are all from in-engine vector drawings, and the sounds are procedurally generated with a model of an o...



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