

View source on Github. As a team on GGJ2017 our aim was to create a unique game for the theme - waves, so we created a retro themed 2D shooting platformer with a lot physics interactions with the environment which basically stands as an obstacle to the character and blocks his way to escape. We wanted to experiment with interesting gameplay mechanics, but most of all finish an eniter game for the competition and have a lot of fun while improving our skills at the same time. *Disclaimer* Bare in ...

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