

Another college project released as a game, this time a Sokoban. This game was made in Haskell for a Programming Paradigms project, with OpenGL for graphics. Controls: Arrow keys: MoveSpacebar: Rewind one move (decrements from the move count free of charge)WASD: Rotate camera around playerAnimation speed+: Increase 10%-: Decrease 10%*: Back to defaultCan be frozen in place and reversed if decreased enough skbHEAD features a text-to-level interpreter, which means that you can write a board in you...

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