

The plan is simple. Get into the museum, walk to the priced diamond at the back of the building, and steal it! Problem is, however, that the museum guards are sure to come for you as soon as you steal the diamond. Smash it and grab it! Developers: Art and Music 3D-Artist Weapons - Sebastian Bertzell 3D-Artist Props - Lisa Karlsson 3D-Artist Map and Environment - Alexander Pernebring 3D-Artist Player and Enemies - Michel Poline 2D-Artist Logo - Oliver Benedetti Yu Design Weapon System Programmer ...

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