

In 2015 I made a game called Smove with my team at Simple Machine. It was a scary time for Simple Machine, it was 2015 and I was 2 months away from closing for good because we couldnt make enough money. I made a small prototype of a checkers puzzle game ... that ended not being anything like checkers. It became one of the most simple and challenging games to ever hit touch screens. When it released on iOS it was an immediate hit. I had never seen anything like it, in 4 weeks we hit 2 million dow...


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